.HACK//AI BUSTER
by
Tatsuya Hamazaki
Albireo is a solo adventurer in The World–the most advanced online fantasy game ever created. He meets Lycoris, a strange little girl in a dungeon, and realizes that she may hold a very deadly secret.
GAMEPLAYER: THE GENESIS PORTAL
by
Gary Anderson
Sixth-grader Nine-dog steals a pocket video game containing top-secret experimental Artificial Intelligence, which he and his friends use to get even with obnoxious classmates, but it may not be smart enough to save them from the Russian Mafia members who want the device for themselves.
MINDMASTER
by
Clive Gifford
Imagine an arcade game that can read your mind, steal your thoughts, and from which you cannot escape.
EPIC
by Conor Kostick
On New Earth, a world based on a video role-playing game, fourteen-year-old Erik persuades his friends to aid him in some unusual gambits in order to save Erik's father from exile and safeguard the futures of each of their families.
HEAD GAMES
by
Mariah Fredericks
Two teenagers connect online in a role-playing game which leads them into their own face-to-face, half-acknowledged courtship.
CRUSADER
by Edward Bloor
15-year old Roberta struggles to separate truth from virtual reality when she works in her uncle’s failing arcade at the mall in this blend of murder mystery and mall rat culture.
ENDER'S GAME
by Orson Scott Card
Set in a future where children are trained for military battle using video games, Ender rises above his peers to become a commander of a virtual army.
EAGLE STRIKE
by Anthony Horowitz
After a chance encounter with assassin Yassen Gregorovich, teenage spy Alex Rider investigates pop star Damian Cray, whose new video game venture hides sinister motives involving Air Force One, nuclear missiles, and the drug trade.
WIZARDS OF THE GAME
by David Lubar
Eighth grader Mercer, whose passion is the fantasy role-playing game Wizards of the Warrior World, hopes to use a fundraiser to bring a gaming convention to his middle school, but instead he attracts four genuine wizards who are trapped on Earth and want his help in returning to their own world.
THE VIRTUAL WAR
by Gloria Skurzynski
In a future world where global contamination has necessitated limited human contact, three young people with unique genetically engineered abilities are teamed up to wage a war in virtual reality.
LEO@FERGUSRULES.COM: A NOVEL
by Arne Tangherlini
Leonora, a teenager of mixed ancestry, begins to spend most of her time in a virtual reality program but is lured into computer-generated danger when a boy she likes disappears.
HEIR APPARENT
by Vivian Vande Velde
A young woman gets trapped in a flawed virtual reality game that will kill her if she doesn’t beat it soon.
USER UNFRIENDLY
by Vivian Vande Velde
Arvin Rizalli, his mother, and six of his friends pirate a computer-generated, interactive video game that plugs right into the players' brains.
LOCKED INSIDE
by Nancy Werlin
When Marnie is kidnapped by a crazed fan of her late mother's, an Internet gaming friend comes to the rescue in this mystery/thriller.
BOOKS FOR GAMERS

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