Seventeen-year-old Zélie, her older brother Tzain, and rogue princess Amari fight to restore magic to the land and activate a new generation of magi, but they are ruthlessly pursued by the crown prince, who believes the return of magic will mean the end of the monarchy.
Born into a family of powerful witchdoctors, Arrah yearns for magic of her own. But each year she fails to call forth her ancestral powers, while her ambitious mother watches with growing disapproval. There's only one thing Arrah hasn't tried, a deadly last resort: trading years of her own life for scraps of magic. Until the Kingdom's children begin to disappear, and Arrah is desperate to find the culprit. She uncovers something worse. The long-imprisoned Demon King is stirring. And if he rises, his hunger for souls will bring the world to its knees... unless Arrah pays the price for the magic to stop him.
Echo Brown is a wizard from the East Side of Cleveland, where apartments are small and parents suffer addiction to the white rocks. Yet there is magic everywhere. Every day Echo travels between worlds, attending a rich white school on the West Side. But there are dangers to leaving behind the pace that made you...
For Malik, the Solstasia festival is a chance to escape his war-stricken home and start a new life with his sisters in the prosperous desert city of Ziran. But when a vengeful spirit abducts his younger sister, Nadia, as payment to enter the city, Malik strikes a fatal deal—kill Karina, Crown Princess of Ziran, for Nadia's freedom. But Karina has deadly aspirations of her own.
The country of Arketta calls them Good Luck Girls -- they know their luck is anything but. Sold to a "welcome house" as children and branded with cursed markings. Trapped in a life they would never have chosen. When Clementine accidentally kills a man, the girls risk a dangerous escape and harrowing journey to find freedom, justice, and revenge in a country that wants them to have none of those things. Pursued by Arketta's most vicious and powerful forces, both human and inhuman, their only hope lies in a bedtime story passed from one Good Luck Girl to another, a story that only the youngest or most desperate would ever believe.
There are no monsters anymore. In the city of Lucille, Jam and her best friend, Redemption, have grown up with this lesson all their lives. Then Jam meets Pet, a creature made of horns and colors and claws, who emerges from one of her mother's paintings and a drop of Jam's blood. Pet has come to hunt a monster-- and the shadow of something grim lurks in Redemption's house. How do you save the world from monsters if no one will admit they exist?
When families go missing in Baltimore County, Jane McKeene, who is studying to become an Attendant, finds herself in the middle of a conspiracy that has her fighting for her life against powerful enemies.
Eva is a princess, born with the magick of marrow and blood. But it is a dark and terrible magick that hasn't been seen for generations in the fractured country of Myre. The last known practitioner was Queen Raina, who toppled the native khimaer royalty and massacred thousands, including her own sister, eight generations ago. Eva must face her older sister, Isa, in a battle to the death if she hopes to ascend to the Ivory Throne-- because in the Queendom of Myre only the strongest, most ruthless rulers survive. When Eva is attacked by an assassin just weeks before the battle, she learns it isn't just her sister who wants to see her dead. Forced to turn to a fey instructor and a khimaer prince for help in growing her magick into something to fear, Eva will soon have to choose: Isa's death or her own. -- adapted from jacket
The first time the nightmares came, it nearly cost Alice her life. Now she's trained to battle monstrous creatures in the dark dream realm known as Wonderland with magic weapons and hardcore fighting skills. Yet even warriors have a curfew. Life in real-world Atlanta isn't always so simple, as Alice juggles an overprotective mom, a high-maintenance best friend, and a slipping GPA. Keeping the nightmares at bay is turning into a full-time job. But when Alice's handsome and mysterious mentor is poisoned, she has to find the antidote by venturing deeper into Wonderland than she's ever gone before. And she'll need to use everything she's learned in both worlds to keep from losing her head--literally.
Kiera Johnson is an honors student, a math tutor, and one of the few Black kids at Jefferson Academy. At home she joins hundreds of thousands of Black gamers who duel worldwide as Nubian personas in the secret multiplayer online role-playing card game, SLAY. When a teen in Kansas City is murdered over a dispute in the SLAY world, the game is labeled a racist, exclusionist, violent hub for thugs and criminals. No one knows Kiera is the game developer-- until an anonymous troll infiltrates the game, threatening to sue Kiera for "anti-white discrimination." Can she protect her game without losing herself in the process?
Tavia is already at odds with the world, forced to keep her siren identity under wraps in a society that wants to keep her kind under lock and key. Nevermind she's also stuck in Portland, Oregon, a city with only a handful of black folk and even fewer of those with magical powers. At least she has her bestie Effie by her side as they tackle high school drama, family secrets, and unrequited crushes.But everything changes in the aftermath of a siren murder trial that rocks the nation; the girls' favorite Internet fashion icon reveals she's also a siren, and the news rips through their community. Tensions escalate when Effie starts being haunted by demons from her past, and Tavia accidentally lets out her magical voice during a police stop. No secret seems safe anymore--soon Portland won't be either.
Twelve-year-old Sunny Nwazue, an American-born albino child of Nigerian parents, moves with her family back to Nigeria, where she learns that she has latent magical powers which she and three similarly gifted friends use to catch a serial killer.
The year is 2172. Climate change and nuclear disasters have rendered much of earth unlivable. Only the lucky ones have escaped to space colonies in the sky. In a war-torn Nigeria, battles are fought using flying, deadly mechs and soldiers are outfitted with bionic limbs and artificial organs meant to protect them from the harsh, radiation-heavy climate. Across the nation, as the years-long civil war wages on, survival becomes the only way of life. Two sisters, Onyii and Ify, dream of more. Their lives have been marked by violence and political unrest. Still, they dream of peace, of hope, of a future together. And they're willing to fight an entire war to get there.